
How the world ends, according to Kierkegaard


Links that interest me and maybe you


I’ve been going through some archives of mine, and came across a story I wrote in February of 2014, almost exactly 10 years ago, when I was working for Gigaom in San Francisco. I interviewed a young Canadian guy named Stewart Butterfield about a new thing he had just launched called Slack — a kind of all-in-one chat and workflow discussion app. I freely admit that I was not sold on this app at first, despite Marc Andreessen’s excitement about its growth rate, and I blame that on my lack of interest in corporate productivity apps in general, which I’m sure are really important but in most cases are as boring as watching paint dry.
What really interested me about Stewart and Slack was that the development of Slack happened while Butterfield and his team were trying to launch an online game called Glitch — according to Stewart, they came up with Slack as a way of collaborating with each other while working on the game, because every other form of collaboration (email, MSN Messenger, etc.) didn’t have the features they were looking for. But the really interesting part of the story was that this was the second time Stewart had invented something successful seemingly by accident, while doing something completely unrelated.
The first time was a little app called Flickr, which more or less invented the online photo-sharing market. Flickr grew out of another attempt at an online game that Stewart and his partners (including Flickr co-founder and Butterfield’s wife at the time, Caterina Fake) were working on. This one was called Game Neverending, and it was a very cool exploratory open-world type of animated game — I played it a few times and quite liked it, but it never took off. As part of the game, you could upload an avatar of yourself, a picture or image of some kind, and that feature turned out to be really popular, so Stewart and the Flickr team wisely decided to focus on expanding that, and Flickr was born.
Continue reading “Stewart Butterfield and Slack, his second accidental success story”
Note: This has been kind of debunked — or at least 25 percent debunked 🙂 As a number of people pointed out on Mastodon, it seems there is no real place (in terms of being listed on a map) that is called Torpenhow Hill, as noted here, so that might be an embellishemnt just to make the whole story even more absurd sounding. Tom Scott also notes that in his video debunking on YouTube — however, he does mention that there is clearly a small rise near Torpenhow (which he walks up) and this could be considered a hill. So there.


On January 24th in 1985, a little company called Apple launched a revolution in personal computing with the first Macintosh computer — a chunky-looking desktop with an equally clunky-looking mouse and a washed-out screen, which cost $2,495 US (the equivalent of about $7,000 today). It’s difficult to see this as revolutionary now, but in the mid-1980s it absolutely was. The only computers most people — including me — were familiar with were room-sized corporate servers with tape drives. The Mac made computers human-sized, and its graphical user interface with the trash can icon and file folders, and the mouse to navigate among them (both of which Steve Jobs borrowed from the Xerox PARC research lab) were unlike anything else on the market. No more typing DOS commands in green text on a black background!

I didn’t get one when they first came out — instead, I asked a friend who knew about such things what I should buy, and knowing of my interest in both drawing and music, he suggested the Atari 1040ST, because it had a better colour screen and a MIDI interface (which I never used). But I admired the Mac, and every Apple computer that came after it — especially the candy-coloured iMacs and the all-in-one desktops that succeeded them. I could never afford to actually buy one; I almost always wound up with some PC knockoff, which I liked in part because they were easier to take apart so you could upgrade the RAM, graphics card, etc. Also, PCs were better for playing games like Doom. But there’s no question Jobs and Apple were masters of marketing, especially the original Mac “1984” ad, which was created by Ridley Scott.
A video by Jonathan Pointer, found via The Kid Should See This


From the great Why Is This Interesting newsletter comes this item from Elliot Aronow, editor of the minor genius substack:
“As blockbuster storylines go, The Empire Strikes Back is a bit of an outlier. Our big hero Luke fails physically, spiritually, and psychologically in his training with Yoda. All of his friends get captured by the Empire. His dad chops off his hand. The “happy ending” is just that he and his rebel buddies live to fight another day. This is not exactly a recipe for shifting action figures, lunch boxes, and pajamas. So how did such a dark and psychologically rich sequel to one of the most profitable, kid-friendly movies of all time get made? Why would a Hollywood studio green light this?
The answer is that they wouldn’t. No studio agreed to make The Empire Strikes Back as George Lucas had envisioned it, so Lucas bet on himself, kept the merchandising rights, and financed the entire thing on his own. The result? The Empire Strikes Back was the highest grossing film of 1980, earning over $400 million worldwide. It won Oscars and Grammys, and is now considered the prime example of a sequel that surpassed its predecessor. Not only has it come to be regarded as the best film in the entire Star Wars series, it’s often included in round-ups of the greatest films ever made.”

