Apple: What happened to thinking different?

picture-134.jpg Hats off to Erick Schoenfeld — ex of Business 2.0, and now the Numero Duo over at TechCrunch — for his post about Apple and the iPhone. At the risk of getting flamed again (or having my server melt down from the Digg-storm), I have to say that I think he has put his finger on one of the main things that bothers me about the whole iPhone/iBrick episode: namely, that by locking down its device and crippling it when anyone messes with it, Apple is acting just like every other phone company and device company. That is likely to come as a disappointment for many Apple fans — or at least those who believed that the phrase “Think different” was more than just a marketing slogan. As Erick puts it:

Apple, of course, is free to try to lock in customers to its partner AT&T and to control what software will work on the phone. That’s just the way the cell phone business works. Right? It’s all about customer lock-in and reducing churn.

More than one commenter on my previous Apple post made the exact same point: Why should we criticize Apple for cutting off that guy’s Internet access because he was uploading code from his iTouch? Why should we give Steve-O a hard time just because Apple wants to control what people do with his phone? After all, that’s what companies do.

The only problem with all of that (as some other commenters on my earlier Apple post pointed out) is that I think people have grown used to the idea of Apple as a different kind of company — the company that makes things easier to use, not harder; the one that actually cares what people want and tries to give it to them. Was that idea just an illusion?

Nick Carr says it’s because Steve sees Apple products as works of art, and doesn’t want people to mess with them, which I think is probably pretty close to the mark. According to the accounts I’ve read of Apple’s birth, he didn’t want to let people fiddle with the first Apple PCs either.

Update:

Peter Ha has some videos that also make the point over at CrunchGear.

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